You can play the same scenario multiple times and see different dialogue on every occasion. They all have individual traits that affect the storyline. But these characters are only two dimensional in a visual sense. Your heroes are two-dimensional cutouts with a hand-painted look, which might seem odd until you see the way they slot seamlessly into the unfolding comic book adventure that wraps itself around every battle. ![]() For starters, it’s as beautiful as a picture book. What marks this game out from any other XCOM-inspired offering is… well… everything. They can level up, find powerful weapons or be stricken with curses. Your characters can take different paths, becoming warriors or hunters, or even mystics granted the power to infuse everyday objects with magic and turn them into weapons. Move and hide? Move and fire? Move and move to cover more distance? Move and prepare an ambush? Over time, and for an emotional price, you’ll learn the right answers. You have some characters, you have a small arena, there are some baddies and each character has two “actions” a turn. ![]() ![]() The basics of the game are simple enough, indeed some of you may have played the XCOM games from which this draws inspiration. Not 4-4-2 tactics, but outflank the bastards, pin them down with arrows and infuse that tree with magic, turning it into a howling maelstrom of wood that tears their flesh asunder tactics.Īnd rightly so because this is a bit special. It’s a beautifully written, turn-based role-playing game (RPG), which essentially means it’s a bit like a board game that’s come to life. Because it’s like cultivating a golden generation of youth academy graduates, but then sending them off to save the world, watching anxiously as they fight monsters, fall in love with each other and invariably die horrible deaths.
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